![]() ![]() ![]() The program, named for Apollo's twin sister from Greek mythology, is aimed ultimately at establishing a sustainable lunar base as a stepping stone to future human exploration of Mars. It will be the first ever to send a woman to walk on the moon. That flight, if successful, will pave the way for a planned Artemis III astronaut expedition to the lunar surface - the first ever to the moon's south pole - later in the decade. NASA and the Canadian Space Agency are set to announce on April 3 the four astronauts chosen to fly as on Artemis II, another out-and-back mission planned for early next year. The Artemis I mission - the inaugural launch of NASA's powerful next-generation rocket and its newly built Orion spacecraft on an uncrewed test flight around the moon and back - was successfully completed in December. And even if you just use the table casually, it's so much nicer to never have to worry about unexpectedly losing a mission.The latest in moon-wear was displayed at the Johnson Space Center in Houston during an event hosted by Axiom Space, the Texas-based company contracted by NASA to build suits for Artemis, the successor to the Apollo moon program. Not using Venture Plan or something similar is just hindering yourself if you're at all serious about making gold (or doing anything else) with the mission table. At best you'll wind up losing more health on missions than you should and therefore either have to wait to heal up or spend more anima. Like you said, the intuitive approach usually works. You're right that it's not absolutely necessary to use Venture Plan in order to beat missions. Plus, Venture Plan can decide the formation of your followers once you've chosen the team in order to minimize the HP they lose or to stack all the damage on ones that will level (and therefore heal to full) anyway. You can easily lose missions even when you have an attack/HP advantage over the enemies because of abilities, especially for certain covenants. What are you even trying to imply by saying this? You asked what complexity or frustration you were missing, and they told you. This allows their extra spells to be added to that now exposed table. The change they want to make the extra spells work does this: ![]() In VenturePlan's case, they named the variables like so: To explain what exactly this added line does, Blizzard "feeds" two things into every addon file when loading: the name of the addon and a private table for the addon to use across all its files. You can edit any of the addon files you have to your heart's content. ![]() You aren't cracking or hacking anything, you're just adding a line to a file to expose the internal addon table to other addons. Addons are required to be open source by Blizzard and are literally just text files. The author of this 9.1 github has terrible wording for "cracking" or "hacking" or "editing source code" and even some bullcrap legal jargon. The github page only has the extra spells regular VenturePlan doesn't have, so you're deleting all the mission spells from before 9.1.
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